Um animations
+2
Static
Night Wing
6 posters
:: Pivot Animation Hub :: Novice
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Um animations
Hello everyone!!!
Welcome to my silky smooth thread!
Here are some animations I have made!
NEWEST
Not As New
Roll and jump
Welcome to my silky smooth thread!
Here are some animations I have made!
NEWEST
Not As New
- Spoiler:
Roll and jump
Last edited by Night Wing on Sun Jan 20, 2013 5:09 pm; edited 1 time in total
Night Wing- Posts : 3
Join date : 2013-01-20
Re: Um animations
: I love the moves, I would think those are hard to pull of well like you did. Foot placement, poses, easing are all spot on, keep those up!
: In places, especially the cartwheel, it looks very stiff, move all the joints significantly when moving. Watch the arm at the end, the spacing went a bit off.
Rank: High novice-borderline.
Static- Posts : 17
Join date : 2013-01-14
Age : 24
Location : Somerset
Re: Um animations
well, to be honest, all your animations are awesome, but the momentum in those animation needs to be worked on. That is the only more relevant mistake I can notice. I have to agree with Static here, close to inters, but not quite there.
JojoI3a- Rank Squad
- Posts : 418
Join date : 2013-01-07
Age : 24
Location : Probably on a chair or sumthing
Re: Um animations
1st animation:
This was pretty good, I only think the main problem you have is that when you animate you don't put in enough build up, for the first flip the guy should have either done it fast for momentum, or bent down for more force, it looked like he was being pulled up by some weird force lol... Another thing I noticed that there was a little pose issue at the beginning. a person's arms don't fling back when they run like in the animation. However, I really love you're smooth style and presentation of the animations. And the fact that you went through the effort of making the person full body and giving the animation some form of background makes me think you have lots of potential!
2nd Animation:
Though this one was simpler with no full body or coloured background, I think you did a better job on it, the changes in camera movements and the timing of them isn't very easy to pull off, so the fact that you tried with this kind of camera movement (and pulled off very well indeed!) is a really good part of the animation, but I think a problem you have in general is your runs, the running in your animations throws off the quality a little as the spacing doesn't seem to work, I would also say that on the double flip of the bar he should have gone a little faster, or he should have curled in, but that's just my preferences and I think you did an excellent job on the animation all round.
This was pretty good, I only think the main problem you have is that when you animate you don't put in enough build up, for the first flip the guy should have either done it fast for momentum, or bent down for more force, it looked like he was being pulled up by some weird force lol... Another thing I noticed that there was a little pose issue at the beginning. a person's arms don't fling back when they run like in the animation. However, I really love you're smooth style and presentation of the animations. And the fact that you went through the effort of making the person full body and giving the animation some form of background makes me think you have lots of potential!
2nd Animation:
Though this one was simpler with no full body or coloured background, I think you did a better job on it, the changes in camera movements and the timing of them isn't very easy to pull off, so the fact that you tried with this kind of camera movement (and pulled off very well indeed!) is a really good part of the animation, but I think a problem you have in general is your runs, the running in your animations throws off the quality a little as the spacing doesn't seem to work, I would also say that on the double flip of the bar he should have gone a little faster, or he should have curled in, but that's just my preferences and I think you did an excellent job on the animation all round.
Neo- Posts : 41
Join date : 2013-01-15
Location : Blighty
Re: Um animations
You're very close to Intermediate but your animationg are stiff and lack movement. On your newest animation the stick didn't really bend his knees that much which kinda killed the momentum and made the animation look stiff.
Re: Um animations
In this case, I agree with TOLB. You just need to learn the basics and make your movements smoother and I'll move you up by myself (with a discussion, of course). You have some good physics.
sifterpivoter- Administrator
- Posts : 41
Join date : 2012-10-14
Age : 27
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